10 games with interactive sandbox
Educational and rehabilitation equipment has gone a long way, so psychologists and educators cannot immediately rebuild and plan a plan for working with it. Today we will tell you how to make sand therapy (art therapy) more interesting, and the development of fine motor skills with the help of projection sandbox is more efficient.
1. Play in fairy tale form. Children love fairy tales and cartoons, so interwoven with the task of the name of a character from books and movies can be great to increase the child’s interest in the lesson. It is not necessary to follow the original story, you can come up with your own stories or even involve the child in the formation of the story.
2. The order in the sandbox. It is better to tell children immediately that sand cannot be thrown away. But not just that, but because the sandbox is his house, and if the sand leaves him, his mom will worry about him and may no longer allow him to play with the kids.
3. Getting to know the sand. Before starting the class, you should familiarize the child with it. Ask for prints, submerge the handles completely in the sand, pat the sand, take some sand in the handle, rub it between the palms, try to squeeze, talk about your senses (cool, dry to the touch).
4. Simple task. Ask the child to bury their hands in the sand and try to release them only with the help of their fingers, which will move and blow away the grains of sand from their hands. It will help the child to get used to the development of fine motor skills in the sand lessons.
5. Inhabitants of caves. Pre-talk about animals that can be found in the mountains, caves, den. During the game, ask the child to form a mountain, close their eyes, and at that time hide an animal’s figure in the sand. Then the child should dip the handles into the sand in the mountain and when he finds the figurine, try to guess what the animal is, without taking it out of the sand.
6. Mole game. Enable treasure hunt mode. Draw on the handles of the child the eyes and mouth as a muzzle of a mole and plunge the handles into the sand, tearing it gently to find the treasure underground.
7. Sand hiding places. Form sand terrain with ponds, mountains and plains. And then hide in appropriate habitats animals. And ask the child to find one. Where a fish is hiding, a goat is hiding, a bear cub is hiding, etc. For complication, it is possible to hide an object-mine that cannot be opened, and as soon as a child comes across it, it must be buried back. It can be a dragon, an evil sorceress, a beetle or a mole who must live underground.
8. Control of emotions. If the child is angry or saddened by something, then it is possible to ask him to build a big mountain in which all his anger and bad mood will live and to ask to defeat, to break it (with force to squeeze the sand, to ram the surface of the sand with his fists, etc.).
9. The Magic Forest. You tell your child that he is a fairy / magician, and that today you two will go to visit a fish / goat / hen and so on. The fairy has wonderful helpers – magic fingers (the teacher squeezes-squeezes his fingers, “walks” them on the sand, digs holes, the child does the same). In order to start the journey, we first need to build / charm our house with our animal. This will form a terrain that will include an animal house and neighborhood. Then ask the child to spell / settle animals in this area so that the fish / goat / hen does not live alone and has neighbors. And finally settle our animal.
The game can be accompanied by new words “magic words” for witchcraft (instead of “abra-cadabra”) “appear trees, flowers, grass”, “sea, lakes, river appear”, “appear bunny, bear, crab” and so on. So the child will remember the new words and what they mean for the lesson. Words can be selected according to the age of the child.
10. We are visiting. This game is aimed at learning left / right, top / bottom, over / under, from / from below, center / angle. The teacher forms a difficult terrain, with paths, rivers, a large number of years and hides the animal in the sand (can be a treasure, a present or a reward for the assignment). The child chooses a figurine and becomes a point, and the teacher leads the child using the words (left / right, top / bottom, over / under, from / under, center / angle). The task of the child is to reach the final point and dig up what has been hidden.